Tutorials

Here you can find all of the tutorials. You should read them one by one – I’m using stuff created earlier.

1. Configuring new project. UE4 main classes explanation.

game instance

If you don’t know what’s Game Instance, GameMode or PlayerController you should read this tutorial. It explains base classes in Unreal Engine 4.


2. First person look around controls – mouse touch tilt

feature

You will learn how to implement touch, tilt and mouse controls in your game.


3. Add FPP arms and TPP mesh to your Character

How to use Animation Blueprints. After this you will have first person arms animated. Third person will be able to aim.


4. How to create Inventory

More advanced post about creating inventory with 3 active slots.


5. How to add weapons – basics + equipping

Using inventory to equip weapons.


6. Weapons – shooting and reloading functionalities

How to implement shooting and reloading for your weapons.


7. FX: Create ammo shell particle from mesh

shellsscreenSpawning shell particle created from mesh.


8. How to fire a weapon / create ammo data / impact effects

shootscreenHow to make your weapon fire. You will learn how to spawn impact effects as well.


9. How to add spread and dynamic crosshair to weapon

spreadHow to create dynamic crosshair to draw current weapon spread.


10. How to do damage – advanced

bodypartsmatHow to determine which body part was hit. Phys mat explanation as well and most importantly how to do damage to enemies- this mean implementing base enemy blueprint.


11. First Enemy – Behavior Tree / Shooting at Player

How to implement your first enemy. Using behaviour tree and animation blueprint.


12. Creating Shotgun

Screen Shot 2015-06-18 at 14.01.27Shotgun weapon implementation tutorial.


13. Creating Assault Rifle

riflescreen1Assault rifle implementation tutorial.


14. Create Grenade Launcher

screenGrenade launcher implementation tutorial. More about projectiles.


15. Creating Sniper Rifle

sniperscreenHow to implement Sniper rifle using 3 methods: post process material, HUD overlay and render to texture. How to determine head shot and make slomo as well.


16. Create Rocker Launcher

RocketLauncherHow to implement rocker launcher.

17. UMG UI: Draw player health and armor


 

How to create UMG widgets to draw player health and armor.


18. UMG UI: Draw current weapon information

WeaponInfoScreenHow to use UMG Widgets to draw current weapon ammo and if reloading.


19. UMG: How to create icons from 3d assets

PistoliconscreenHow to use 3d models to create 2d icons for UI usage.


20. UMG: Adding materials

How to use Materials in UMG.


21. UMG: Change weapon panel

Screen Shot 2015-08-29 at 22.09.03How to use UMG to create change weapon panel.


22. Creating first environment – basics

HighresScreenshot00004Creating first scene and lighting basics.


23. Enemy: Wall walking spider

spidercomponentsHow to implement wall walking spider. He can walk even on ceiling.


24. Enemy boss robot

UE4Editor 2015-08-08 16-30-13-216Another AI tutorial: melee damage, one weak body part. Lot of great blueprints stuff.


25. Enemy: Flying Drone

Flying enemy that can avoid obstacles.


26. Player damage indicators and dying effect

UE4Editor 2015-08-10 20-37-17-458How to implement damage indicators (blood splats material and camera shakes)


27. Ninja enemy

UE4Editor 2015-08-18 18-42-50-068Another AI tutorial. This time jumping ninja.


28. How to implement score and combo system

barHow to calculate score and combo system implementation tutorial.


29. Display target information

targetHow to create UMG widget to display current enemy player is looking at.


30. Enemy: “Marine”

UE4Editor 2015-08-27 20-57-08-573Another AI tutorial – this time marine.


31. Turret Tutorial

UE4Editor 2015-08-28 15-04-53-112How to implement Turret which is targeting and shooting enemies.


32. Behavior Tree – Futuristic Soldier

bt_standingBehavior Tree basics: tasks, services and decorators.


33. Menu – Armory – Part 1: Scene

UE4Editor 2015-09-06 10-56-25-647How to create armory scene. Working with assets pack tips.


34. Menu – Armory – Part 2: Weapons Upgrade

UE4Editor 2015-09-20 16-42-39-471Upgrading weapons functionality. Lot of UMG stuff as well.


35. Menu – Armory – Part 3: Save / Load

saveloadHow to implement save / load system for weapons upgrades.


36. Menu – In-Game Loading

loadingscreenHow to implement Loading screen. Streaming explanation as well.


37. Menu – Level Selection – Base Data in C++

shootertutorialhCreating base classes in C++. Enums and Structures. Why you should use C++ explained.


38. Menu – Level Selection – UMG

levelselection

Creating animated text widget, Icon widget and level selection screen.


39. Menu – Main Menu – UMG

MainMenuScreen

How to create main menu. Lots of stuff about UMG blueprint communication and matinees.


40. Create 2d Icons with Alpha from 3d Meshes.

icons

How to use render target textures to prepare 2d icons with Alpha to be used in UMG.


41. Create weapon selection screen with UMG.

choseweaponscreen

Lot of about UMG communication. Widget Selector explained.


42. Creating Gameplay Balance System – Part 1 – Fun

rhythm

Some theory about where fun comes from in Shooter Tutorial game.


43. Creating Gameplay Balance System – Part 2 – Patterns and Manager

PlacingPatterns

How to create patterns and pattern manager. Functionality without spawning / destroying enemies.


44. Adding Level Time to HUD

How to add information about time left to HUD.


45. Summary Screen

SummaryScreen

Hot to create summary screen with hi-score and score storing. Lot of stuff about game loop as well.


46. Creating Gameplay Balance System – Part 3 – Supporting all enemies

enemies_screen

How to enable Patterns for rest of the enemies and how to activate / deactivate enemies instead of Spawning / Destroying.


47. Adding Aim and Slomo

UE4Editor 2016-01-23 13-15-12-203

How to add aim functionality with Slomo to Shooter Tutorial.


48. Adding PlayFab Online Leaderboards

SetPlayfabSettings

How to integrate PlayFab to ShooterTutorial and use it for online cross platform leaderboards.


49. Adding player stats

stats

How to add player stats to game.


50. Adding Google Analytics

screen

How to add Google Analytics and track players.


51. Dissolve Dying Effect

UE4Editor 2016-02-20 13-51-15-506 (2)

How to create dissolve effect on enemy dying.


FIRST PLAYABLE MILESTONE


 

52. Online Game Balancing tool #1 – Base Class

balance_screen

How to store data in Cloud using PlayFab.


53. Get / Set variables by Name

variablesbyname

Use C++ custom nodes to get / set variables by name.


54. Variables Debug Component

showdebugcomponent

Use C++ to create Debug Component that can show you variables.


35 thoughts on “Tutorials

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  2. hi, this is really, REALLY great stuff, i suggest you to make a tutorial on creating a radar that detects enemies withing certain range maybe, that will be great, thanks.
    keep it up.

  3. Brilliant resources. What I would like to see is a tutorial on touch screen controls. 1 thumbstick for movement and 1 stick/button for for shooting.

  4. Amazing! Thanks so much for these tutorials, but please add some kind of skill tree that can give you some basic perks. Like increased speed and ammo clips or something like that.

    That would be awesome, thanks alot!

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  6. Wow this is an amazing series 🙂
    Loving the incredible work you put into it!!
    I was wondering though if you were eventually planning on adding a multiplayer mode to this as well?
    If not owell 😛 It’s still amazing 🙂
    Thank you so much!!!

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  8. Hey merry christmas bro, I’ve learned more from you than any of the actual Epic Games tutorial out there. Some of the blueprints need to be updated but aside from that your the man. Happy holidays and looking forward to more of your work!

  9. Hi thank you for your tutorials. can you create a tutorial about 3 things:

    1- There is an animation for the reloading guns in the games, you know the animation that the hand remove and add the ammo like Call Of Duty

    2- In games like COD or Battlefield you have some friends with you that they are helping you and shooting enemies, if you shot them they won’t get hurt.

    3- You see in almost every game that your enemy or your friend get cover behind something, like desk or wall to be safe.

    (I know i ask you a lot but i only see your tutorials really complete so i want to ask you for it)

    Thanks

  10. Hey, First of all, Thanks! Your tutorials really help out.
    Yet I’ve got one question.
    How would you handle weapon pickups, e.g. replacing the weapon in slot 1 with a custom weapon already spawned in the map (or not)?

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  12. Very detailed! Thank you. I was originally looking at the first person shooter through the unreal asset store. Unfortunately there is little to no documentation as detailed as this one! I’m going to turn these pages to a full on back log and sprint. Thank you for the detailed tutorial!

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