Futuristic Soldier – Behavior Tree

This will be last enemy for the demo, rest of the characters will be implemented after different environments will be added. I’m listening you guys and this time I will use Behaviour Tree instead of Blueprints. Some goals:

  • Three types of behaviour: standing, crouching and melee,
  • Can shoot while running to player,

After last enemies you should have enough knowledge to create simple AI by yourself using Blueprints. This time I will focus on Behavior Tree.

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Ninja enemy

In this tutorial I will be doing Sci-Fi ninja enemy which will:

  • Run fast to player,
  • Jump and make attack with katana,
  • Do slomo effect not affecting player,

I’m missing fast enemy which is dealing melee damage.

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