Many thanks for all of your votes! Final book should be created using: As you can see there is a lot of people willing to focus only on Blueprints. Shooter Tutorial has been for more advanced developers – but still novice. You can find a lot of Blueprints tutorials and couple made in C++. I would like […]
I wasn’t able to find any tutorial or documentation about GameplayTags so I decided to create one myself. In this tutorial you will learn about: Actor / Component Tag system, UE4 introduced GameplayTag system How to use them, Why you should use them?
You guys requested melee tutorial and I’m right after game jam where my colleague (cheers Tomek!) did really simple but powerful melee weapon. This tutorial will be about: How to do melee damage, Create basic weapon class to drive melee damage, Weapons can be added to AI characters as well and they will do melee damage to […]
I know that I haven’t posted anything for a long time. It was caused by lot of things: I have left my current job, 30 birthday, publishing game jam project on Steam, health issues… basically lot of stress… but I’m back! First tutorial after my absence will be about melee damage! Stay tuned!
Intensive Exposure is now available on Steam. It was really fun to create this, hope you will like it!
80 level did interview with me about Intensive Exposure. Check it out!
I would like to share some tips for you guys about creating full featured game in 42 hours. I will try to share some tips about: Team Structure, Team Organization, Time Management, Voxels in pipeline, Materials, Animations, AI Hope it will be helpful for someone!
Intensive Exposure started as a game jam game created originally in 42 hours. The theme was “No one knows who I am”. It won both first prize and people’s choice award. With such a great feedback and given our love for the original concept we embarked on an adventure to create bigger and more refined […]
Another great news guys! ShooterTutorial will have soundtrack created by Karol Kosacki! Karol is experienced programmer… doing… yes – music! While listening you can check interview which I did with Karol, asking him about tutorials, how to create music for indie games and other stuff. I have asked him to put the music on Unreal Marketplace. It is available on […]
Yes, ShooterTutorial book will be free for everyone and available in web! (using Confluence as engine) Today ShooterTutorial has been granted for Microsoft BizSpark. Basically I have got lot of support and you know what? Knowledge should be available for free. Book will be different than blog. I have learned a lot and will focus more deeply on […]