As you can see there is a lot of people willing to focus only on Blueprints. Shooter Tutorial has been for more advanced developers – but still novice. You can find a lot of Blueprints tutorials and couple made in C++.
I would like to show you that C++ isn’t that bad. It’s just a word! I strongly believe that everyone can learn UE4 C++. If you were able to learn Blueprints you will learn UE4 C++ API without a problem. It’s almost the same, you don’t need to be C++ guru.
Still I’m focusing on novice developers. I will be doing C++ stuff when needed, will try to show you how to use engine properly.
There will be more advanced tutorials for C++ here at blog. Currently I’m working on extending editor tutorial – so more advanced developers will have something too.
So yea – book will be made using both Blueprints and C++ with more focus on Blueprints.
Again thanks for your votes! And I have added another poll you might be interested in! (sidebar)
I know that I haven’t posted anything for a long time. It was caused by lot of things: I have left my current job, 30 birthday, publishing game jam project on Steam, health issues… basically lot of stress… but I’m back!
First tutorial after my absence will be about melee damage! Stay tuned!
Intensive Exposure started as a game jam game created originally in 42 hours. The theme was “No one knows who I am”. It won both first prize and people’s choice award. With such a great feedback and given our love for the original concept we embarked on an adventure to create bigger and more refined version of the game.
It is my first game created without being so serious about it. Lot’s of fun!
You can support the game on Greenlight! And yeah I will be posting some tutorials from this one as we did a lot of stuff quickly.