I would like to share some tips for you guys about creating full featured game in 42 hours. I will try to share some tips about:
- Team Structure,
- Team Organization,
- Time Management,
- Voxels in pipeline,
Hope it will be helpful for someone!
As an Indie do you need to use development tracking tools? For me as a producer its key part of doing games but maybe not all of you have the same opinion.
If you are indie developer looking to use some tracking tools this post is for you!
I have added new page with assets reviews! Everything will be in one place. If you are looking for good assets for your Unreal Engine 4 game this is the place for you!
Page contains assets that I’m planning to buy as well so you will have better understanding of what tutorials will come in long term.
Lot of my indie friends ask me if they need publisher to make success and what’s the pros and cons working with them. I have experience in both developing a game with a publisher, making a game for publisher and being publisher for developer.
In this post I will try to give you guys tips about this topic. It will be first post in Indie Development Tips category.