I’m participating in Epic MegaJam and basically I’m amazed how many things can be done in short period of time. I have created a vertical slice of first person crawler game with generated dungeons during a Week. If you know the engine you will be doing your work incredibly fast and this project is a proof.
UE4 Tips: Online Leaderboards
You guys wanted more UE4 Tips Tutorials so there you go! This time I will show you how to create Online Leaderboards where:
- It’s done fully in Blueprints without C++ code,
- You don’t need to have any server,
This solution is good for prototyping and getting scores of other players. If you are thinking about good leaderboard solution you would need to create your own server.
Menu – Armory – Part 3: Saving / Loading
Creating Save/Load functionality in Unreal Engine 4 is really easy. I want to test out weapon upgrades and without save / load I can’t.
Menu – Armory – Part 2: Weapon Upgrades
In this tutorial I will focus on creating upgrade for my weapons.
- Possibility to change each weapon variable,
- Draw everything on 3d UMG widget,
- Explore weapons as 3d models,
Creating upgrade functionality is easy but it’s taking lot of time.
100 000 views. Thanks!
Shooter Tutorial initiative just passed 100 000 visitors! I would like to thank you all for the support and hope my tutorials are motivating you to learn game development. Keep on rollin’ Cheers!
Menu – Armory – Part 1: Scene
I’m starting series of tutorials about creating interactive main menu. The first part will be about creating scene for the Armory. You will learn:
- What’s creativity?
- What’s the pipeline of creating scenes?
- How to use assets packs?
Futuristic Soldier – Behavior Tree
This will be last enemy for the demo, rest of the characters will be implemented after different environments will be added. I’m listening you guys and this time I will use Behaviour Tree instead of Blueprints. Some goals:
- Three types of behaviour: standing, crouching and melee,
- Can shoot while running to player,
After last enemies you should have enough knowledge to create simple AI by yourself using Blueprints. This time I will focus on Behavior Tree.
Poll result: Which Android device you are using?
Turret Tutorial
In this tutorial I will focus on Turrets. Couple of goals:
- Create base turret blueprint to be able to drive custom turrets,
- Implement idle state and moving state,
- Manage targets,
- Easy way to tell Turret which type of Actors should fire,
Remember the moment from Alien 2 movie with turrets? This will be almost the same.
Enemy: “Marine”
This time I would like to implement easy to kill “meat” enemy. Which should:
- Move fast near player,
- Fire using assault rifle with spread when near player,
- Should be dying on head hit,
- Reload his weapon when no ammo,
This will be more advanced tutorial but I think if you did earlier tutorials it shouldn’t be hard for you!