I have added
new page with assets reviews! Everything will be in one place. If you are looking for good assets for your Unreal Engine 4 game this is the place for you!
Page contains assets that I’m planning to buy as well so you will have better understanding of what tutorials will come in long term.
In this tutorial I will be doing Sci-Fi ninja enemy which will:
Run fast to player,
Jump and make attack with katana,
Do slomo effect not affecting player,
I’m missing fast enemy which is dealing melee damage.
In this tutorial I will focus on effects when player is taking damage. This will cover:
PostProcess material for blood effect,
Driving variables to Material,
Dying camera effect,
I have searched whole internet for player damage effects using post process materials but haven’t find anything. Hope it will be helpful!
I still need to implement couple of enemies before starting to create gameplay demo. This time I will focus on flying drone which will:
Avoid other enemies or obstacles,
Make his way to player,
Use Flying character movement,
Explode on colliding with player,
In this tutorial I will create first boss enemy. Which:
Can do melee damage to other enemies,
Do melee damage to player,
Fire projectile to player direction,
Will only react on plasma weapons and only in one weak spot,
Everything will be done using just blueprints. I would like to show you how to create AI without using Behavior Trees.
ShooterTutorial initiative just got first Backer! Many thanks Olivier Garrigue! I have opened Backers List page for more details about supporting ShooterTutorial project!
My stationary shooter needs to have enemy that is able to walk on walls. Thanks to that player will be forced to aim on walls / ceilings. Enemy specs:
Low health, will explode and do damage to others,
Possibility to move on walls / ceilings,
Do damage over time,
As always – done in blueprints without C++ code,
When working on a 3d game by yourself you need to have knowledge about preparing scenes. In this post I will give you some tips about:
Static and dynamic lighting your levels,
Using Unreal Engine 4 tools to prepare scene,
Basically lighting and preparing scenes is big piece of cake of game development and there are separate positions for people doing this. Graphics Level Designers, Lighters, Meshers – it depends on company, but mostly they have graphics knowledge.
VIDEO This will be more advanced post but you will learn a lot about UMG->Blueprint communication. Here are my goals:
Draw all slot weapons informations,
Change weapons from UMG panel,
Will work on PC and Touch,
Player shouldn’t be able to choose weapon which don’t have ammo,
Player should see which weapon is currently equipped,
When choosing weapons do slomo and DOF effect,
Lot’s of great stuff do to!
This will be quick and easy tutorial but I need to be sure you guys know that
you can add materials to your UMG widgets.
Just one simple goal:
Make health and armor bar more attractive,