Futuristic Soldier – Behavior Tree

This will be last enemy for the demo, rest of the characters will be implemented after different environments will be added. I’m listening you guys and this time I will use Behaviour Tree instead of Blueprints. Some goals:

  • Three types of behaviour: standing, crouching and melee,
  • Can shoot while running to player,

After last enemies you should have enough knowledge to create simple AI by yourself using Blueprints. This time I will focus on Behavior Tree.

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Turret Tutorial

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In this tutorial I will focus on Turrets. Couple of goals:

  • Create base turret blueprint to be able to drive custom turrets,
  • Implement idle state and moving state,
  • Manage targets,
  • Easy way to tell Turret which type of Actors should fire,

Remember the moment from Alien 2 movie with turrets? This will be almost the same.

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Enemy: “Marine”

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This time I would like to implement easy to kill “meat” enemy.  Which should:

  • Move fast near player,
  • Fire using assault rifle with spread when near player,
  • Should be dying on head hit,
  • Reload his weapon when no ammo,

This will be more advanced tutorial but I think if you did earlier tutorials it shouldn’t be hard for you!

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