Creating Gameplay Balance System – Part 3 – Supporting all enemies

enemies_screen

I have created Pattern Manager  and now I need to support all enemies to be able to reset properly. Remember – the goal was to not spawn / destroy enemies – instead just resetting the values. I will go through all enemies and make sure that:

  • Mesh ragdoll is getting back to animation,
  • Mesh is attached to capsule component with the same translation as it was on Begin Play,
  • All necessary timers will be disabled as well,
  • Tick will be disabled when enemy isn’t active,
  • Refactor the enemies as it was long time ago I had created them,

So let’s go!

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Summary Screen

SummaryScreen

In this Tutorial I will focus on basic summary screen and game loop:

  • Showing player score and hi-score,
  • Saving hi-score,
  • Communicating between widgets and game to create simple loop main menu -> gameplay -> main menu,

Stats and leaderboards will be added in separated tutorials as I will do much more complicated stuff there.

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Creating Gameplay Balance System – Part 2 – Patterns and Manager

In last Gameplay Balance System post I was writing about fun. Now it’s time to actually implement patterns and manager. In this tutorial you will learn how to:

  • Update enemies to communicate with patterns,
  • Fast create patterns using UE4 components,
  • Manage enemies – without destroying / spawning actors,
  • Select which pattern should be shown to player,

This will be the first tutorial where I have done Live Streaming for you guys. Let’s move forward!

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Complete Skyrim like inventory Tutorial

I’m getting a lot of request to create Skyrim like inventory Tutorial. I have found you guys have a problems with ShooterTutorial inventory implementation as well. ShooterTutorial inventory is about choosing weapons before starting gameplay. That’s why I have decided to create complete Skyrim like inventory tutorial which will:

  • be object oriented,
  • starting from first person template,
  • have 3d preview in UMG,
  • support item dropping, using,
  • support categories,
  • support moving items,

This tutorial is long and not so easy. As always take your time!

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You can request tutorial!

The goal of Shooter Tutorial is to motivate you guys to learn game development. I know that shooter example which I’m creating won’t fit for everyone. That’s why from now you can request a tutorial

Requested tutorials will be added to UE4 Tips category. They won’t be visible in Tutorials – which is place for entire shooter game tutorial.

You can tell your friends I will be doing requested tutorials once a week! I’m hoping to get lot of requests from you guys! Cheers!

Menu – Main Menu

This time I will create main menu with couple features:

  • UMG widget with main menu,
  • UMG -> Actors -> Level communication,
  • Matinee for nice camera animation,

If you are still wondering how to create communication between blueprints hope this tutorial will help you. Will do this different ways.

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