In this tutorial I would like to polish how I’m showing enemies HP.
- Update HP bar above enemies,
- Add UMG widget which will show target enemy HP and his name,
Again, easy stuff. Continue reading
In this tutorial I would like to polish how I’m showing enemies HP.
Again, easy stuff. Continue reading
In this tutorial I will implement score system which:
It won’t be so hard so let’s go! Continue reading
This will be more advanced post but you will learn a lot about UMG->Blueprint communication. Here are my goals:
Lot’s of great stuff do to! Continue reading

This will be quick and easy tutorial but I need to be sure you guys know that you can add materials to your UMG widgets.
Just one simple goal:
Working alone on a game is really hard sometimes. For example I’ve bought K-Spree GUI and I don’t have weapon icons for UI. I would like to show you guys how to use Unreal Engine 4 features to create icons from 3d meshes.
Let’s go! Continue reading
In this post I will focus on creating another UMG widget which will:

By this post I will start UMG HUD tutorials series. What I would like to accomplish in this tutorial:
Let’s start!
As I wrote earlier will try to implement all of the weapons from Military Silver Pack. Next in line is Sniper Rifle. Again we would need to implement new functionality to BaseWeapon – second fire. In this case second fire will trigger sniper scope.
Lot of new stuff coming here.
There are lots of ways for dealing damages in games. I will do more advanced stuff:
Let’s gets started!
In this post I would like to work on:
Crosshair and spread is one of my favorite topic. You can read here great article about aim systems, and math behind spread in AnswerHub. Let’s try to do this by our self!