Lot of my indie friends ask me if they need publisher to make success and what’s the pros and cons working with them. I have experience in both developing a game with a publisher, making a game for publisher and being publisher for developer.
In this post I will try to give you guys tips about this topic. It will be first post in Indie Development Tips category.
As I wrote earlier will try to implement all of the weapons from Military Silver Pack. Next in line is Sniper Rifle. Again we would need to implement new functionality to BaseWeapon – second fire. In this case second fire will trigger sniper scope.
Sniper Rifle should have zoom and sniper scope functionality,
I want to have “bullet time” effect triggered sometimes, (camera chasing bullet),
Use BaseWeapon functionalities to drive the weapon,
This tutorial contains basic knowledge about AI / Animations . It may be complicated for beginners so please take your time to analyze the stuff before implementing. I will create first basic enemy and it will cover:
Behavior Tree: simple check where to go and go there if aren’t reloading,
Animations: blending legs with rest of the body (walking -> standing),
Animations: Playing Montages (reload animation and shoot animation),
Animations: Look At – enemy upper body will be always rotated to player,
Animations: TakeDamage effects without having animations,