Creating first environment – basics

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When working on a 3d game by yourself you need to have knowledge about preparing scenes. In this post I will give you some tips about:

  • Static and dynamic lighting your levels,
  • Using Unreal Engine 4 tools to prepare scene,

Basically lighting and preparing scenes is big piece of cake of game development and there are separate positions for people doing this. Graphics Level Designers, Lighters, Meshers – it depends on company, but mostly they have graphics knowledge.

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First Enemy – Behavior Tree / Shooting at Player

This tutorial contains basic knowledge about AI / Animations . If you are interested in graphics and animation, go to this website and watch more such tutorials.  It may be complicated for beginners so please take your time to analyze the stuff before implementing. I will create first basic enemy and it will cover:

  • Behavior Tree: simple check where to go and go there if aren’t reloading,
  • Animations: blending legs with rest of the body (walking -> standing),
  • Animations: Playing Montages (reload animation and shoot animation),
  • Animations: Look At – enemy upper body will be always rotated to player,
  • Animations: TakeDamage effects without having animations,
  • Animations: Ragdoll,
  • AI: Ammo, Fire and Reloading,

So, let’s keep going! Continue reading