In this tutorial I will be doing Sci-Fi ninja enemy which will:
- Run fast to player,
- Jump and make attack with katana,
- Do slomo effect not affecting player,
I’m missing fast enemy which is dealing melee damage.
In this tutorial I will be doing Sci-Fi ninja enemy which will:
I’m missing fast enemy which is dealing melee damage.
In this tutorial I will focus on effects when player is taking damage. This will cover:
I have searched whole internet for player damage effects using post process materials but haven’t find anything. Hope it will be helpful!
I still need to implement couple of enemies before starting to create gameplay demo. This time I will focus on flying drone which will:
In this tutorial I will create first boss enemy. Which:
Everything will be done using just blueprints. I would like to show you how to create AI without using Behavior Trees.
My stationary shooter needs to have enemy that is able to walk on walls. Thanks to that player will be forced to aim on walls / ceilings. Enemy specs:
Let’s go!