Ninja enemy

In this tutorial I will be doing Sci-Fi ninja enemy which will:

  • Run fast to player,
  • Jump and make attack with katana,
  • Do slomo effect not affecting player,

I’m missing fast enemy which is dealing melee damage.

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Enemy boss robot

In this tutorial I will create first boss enemy.  Which:

  • Can do melee damage to other enemies,
  • Do melee damage to player,
  • Fire projectile to player direction,
  • Will only react on plasma weapons and only in one weak spot,

Everything will be done using just blueprints. I would like to show you how to create AI without using Behavior Trees.

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Enemy: Wall walking spider

My stationary shooter needs to have enemy that is able to walk on walls. Thanks to that player will be forced to aim on walls / ceilings. Enemy specs:

  • Low health, will explode and do damage to others,
  • Possibility to move on walls / ceilings,
  • Do damage over time,
  • As always – done in blueprints without C++ code,

Let’s go!

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