My GameJam Game on Greenlight!

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Intensive Exposure started as a game jam game created originally in 42 hours. The theme was “No one knows who I am”. It won both first prize and people’s choice award. With such a great feedback and given our love for the original concept we embarked on an adventure to create bigger and more refined version of the game.

It is my first game created without being so serious about it. Lot’s of fun!

You can support the game on Greenlight!  And yeah I will be posting some tutorials from this one as we did a lot of stuff quickly.
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Here you can read story of this project.

Complete Skyrim like inventory Tutorial

I’m getting a lot of request to create Skyrim like inventory Tutorial. I have found you guys have a problems with ShooterTutorial inventory implementation as well. ShooterTutorial inventory is about choosing weapons before starting gameplay. That’s why I have decided to create complete Skyrim like inventory tutorial which will:

  • be object oriented,
  • starting from first person template,
  • have 3d preview in UMG,
  • support item dropping, using,
  • support categories,
  • support moving items,

This tutorial is long and not so easy. As always take your time!

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Turret Tutorial

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In this tutorial I will focus on Turrets. Couple of goals:

  • Create base turret blueprint to be able to drive custom turrets,
  • Implement idle state and moving state,
  • Manage targets,
  • Easy way to tell Turret which type of Actors should fire,

Remember the moment from Alien 2 movie with turrets? This will be almost the same.

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Enemy: “Marine”

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This time I would like to implement easy to kill “meat” enemy.  Which should:

  • Move fast near player,
  • Fire using assault rifle with spread when near player,
  • Should be dying on head hit,
  • Reload his weapon when no ammo,

This will be more advanced tutorial but I think if you did earlier tutorials it shouldn’t be hard for you!

Continue reading “Enemy: “Marine””