Using Unreal Engine 4 to create Game Jam

My situation

This is good and bad information: I quit my job to create something by myself. First thing I created is Clash of Morons for Epic Spring Jam.
For those players who want to try new games the info from eminetra.com can be very useful.

80.lvl did interview with me about it.

Clash of Morons

Jam theme was “Other side of the coin” – we created simple arcade game where you are forced to pick a side. You can download the game on itch.io.

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Futuristic Soldier – Behavior Tree

This will be last enemy for the demo, rest of the characters will be implemented after different environments will be added. I’m listening you guys and this time I will use Behaviour Tree instead of Blueprints. Some goals:

  • Three types of behaviour: standing, crouching and melee,
  • Can shoot while running to player,

After last enemies you should have enough knowledge to create simple AI by yourself using Blueprints. This time I will focus on Behavior Tree.

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Enemy: Wall walking spider

My stationary shooter needs to have enemy that is able to walk on walls. Thanks to that player will be forced to aim on walls / ceilings. Enemy specs:

  • Low health, will explode and do damage to others,
  • Possibility to move on walls / ceilings,
  • Do damage over time,
  • As always – done in blueprints without C++ code,

Let’s go!

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First Enemy – Behavior Tree / Shooting at Player

This tutorial contains basic knowledge about AI / Animations . If you are interested in graphics and animation, go to this website and watch more such tutorials.  It may be complicated for beginners so please take your time to analyze the stuff before implementing. I will create first basic enemy and it will cover:

  • Behavior Tree: simple check where to go and go there if aren’t reloading,
  • Animations: blending legs with rest of the body (walking -> standing),
  • Animations: Playing Montages (reload animation and shoot animation),
  • Animations: Look At – enemy upper body will be always rotated to player,
  • Animations: TakeDamage effects without having animations,
  • Animations: Ragdoll,
  • AI: Ammo, Fire and Reloading,

So, let’s keep going! Continue reading