In this tutorial I would like to polish how I’m showing enemies HP.
- Update HP bar above enemies,
- Add UMG widget which will show target enemy HP and his name,
Again, easy stuff. Continue reading
Old tutorial which isn’t supported in current UE4 version but might be useful.
In this tutorial I would like to polish how I’m showing enemies HP.
Again, easy stuff. Continue reading
In this tutorial I will implement score system which:
It won’t be so hard so let’s go! Continue reading
In this tutorial I will be doing Sci-Fi ninja enemy which will:
I’m missing fast enemy which is dealing melee damage.
In this tutorial I will focus on effects when player is taking damage. This will cover:
I have searched whole internet for player damage effects using post process materials but haven’t find anything. Hope it will be helpful!
I still need to implement couple of enemies before starting to create gameplay demo. This time I will focus on flying drone which will:
In this tutorial I will create first boss enemy. Which:
Everything will be done using just blueprints. I would like to show you how to create AI without using Behavior Trees.
My stationary shooter needs to have enemy that is able to walk on walls. Thanks to that player will be forced to aim on walls / ceilings. Enemy specs:
Let’s go!
When working on a 3d game by yourself you need to have knowledge about preparing scenes. In this post I will give you some tips about:
Basically lighting and preparing scenes is big piece of cake of game development and there are separate positions for people doing this. Graphics Level Designers, Lighters, Meshers – it depends on company, but mostly they have graphics knowledge.
This will be more advanced post but you will learn a lot about UMG->Blueprint communication. Here are my goals:
Lot’s of great stuff do to! Continue reading
This will be quick and easy tutorial but I need to be sure you guys know that you can add materials to your UMG widgets.
Just one simple goal: