Complete Skyrim like inventory Tutorial

I’m getting a lot of request to create Skyrim like inventory Tutorial. I have found you guys have a problems with ShooterTutorial inventory implementation as well. ShooterTutorial inventory is about choosing weapons before starting gameplay. That’s why I have decided to create complete Skyrim like inventory tutorial which will:

  • be object oriented,
  • starting from first person template,
  • have 3d preview in UMG,
  • support item dropping, using,
  • support categories,
  • support moving items,

This tutorial is long and not so easy. As always take your time!

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How to create Inventory

Before start you should watch this tutorial from Epic. Creating Inventory isn’t so hard but it requires Arrays and Structs to work with.

What I would like to accomplish:

  • Player will have his backpack which will be global inventory with all of the weapons collected,
  • Player can choose which weapon he would like to use in mission,
  • Inventory should be generic. I don’t know yet which weapons I will use and which stats they will have,
  • Game should remember which weapons I’ve chosen so I don’t need to choose them again,

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