UMG: Change weapon panel

This will be more advanced post but you will learn a lot about UMG->Blueprint communication. Here are my goals:

  • Draw all slot weapons informations,
  • Change weapons from UMG panel,
  • Will work on PC and Touch,
  • Player shouldn’t be able to choose weapon which don’t have ammo,
  • Player should see which weapon is currently equipped,
  • When choosing weapons do slomo and DOF effect,

Lot’s of great stuff do to!  Continue reading “UMG: Change weapon panel”

How to add weapons – basics + equipping

Now if we have our inventory we can start adding new weapons!

  • Player can choose which weapon he want to play, (for now it will be placeholder UMG we did in inventory tutorial)
  • Player can change weapon during gameplay with animation, (by keyboard now)
  • Weapons will attach correctly,
  • Hands will update idle animation to correctly hold the weapon,

We won’t be doing shooting / reloading in this post. Let’s focus on basics first.

Continue reading “How to add weapons – basics + equipping”