While creating patterns I did find them to be really hard. I came up to idea to create aim functionality that will trigger slomo as well. In this tutorial I will do right mouse button aim which can be used for X amount of time.
aim
Tutorial: How to fire a weapon / create ammo data / impact effects
In this post I will create shooting functionality for weapons which will be easy to work with later.
- I want to have couple of ammo types, (plasma, conventional, dum etc) which can be upgraded later,
- Aiming should be physically accurate,
- There should be impact effects,
Let’s start!
Add FPP arms and TPP mesh to your Character
In earlier post I’ve described how to move assets from Shooter Game Example. To complete this tutorial you will need to move Animations and Characters folders to your project.