Function Library Part of Game Dev Tools Plugin. GD Draw Debug String Draw debug string which support offset and location update if actor is pluged. Change Root Component Will change root component for actor. Get Skeletal Mesh Information Will get bone names, bone number and pose transforms. Get Floor Location Will get floor location and distance for Actor or Component. Angle Dir Helper function to check if something is left/right/roward/backward. Get Runtime Float Curve Value If you are using RuntimeFloatCurve will get the value from it. Is Actor / Location On Screen Will check if provided Actor or Location is currently on screen. Change Owner Will change owner for component. Clone Actor Will clone and spawn cloned actor in provided transform.