Function Library

Part of Game Dev Tools Plugin.

GD Draw Debug String

drawdebugstring_bp.png
Draw debug string which support offset and location update if actor is pluged.

Change Root Component

changerootcomponent.jpg
Will change root component for actor.

Get Skeletal Mesh Information

getskeletal.jpg
Will get bone names, bone number and pose transforms.

Get Floor Location

floor.jpg
Will get floor location and distance for Actor or Component.

Angle Dir

angledir.jpg
Helper function to check if something is left/right/roward/backward.

Get Runtime Float Curve Value

getruntimecurvevalue.jpg
If you are using RuntimeFloatCurve will get the value from it.

Is Actor / Location On Screen

isactoronscreen.jpg
Will check if provided Actor or Location is currently on screen.

Change Owner

changeowner.jpg
Will change owner for component.

Clone Actor

cloneactor.jpg
Will clone and spawn cloned actor in provided transform.