This will be more advanced post but you will learn a lot about UMG->Blueprint communication. Here are my goals:
- Draw all slot weapons informations,
- Change weapons from UMG panel,
- Will work on PC and Touch,
- Player shouldn’t be able to choose weapon which don’t have ammo,
- Player should see which weapon is currently equipped,
- When choosing weapons do slomo and DOF effect,
Lot’s of great stuff do to! Continue reading
In this post I will focus on shooting and reloading functionalities. Goals that I want to achieve:
- I want to have easy method for shooting with different weapons such as the famous survival shotgun.
- If my weapon doesn’t have ammo it should reload automatically,
- I can reload my weapon whenever I want,
- I won’t be able to shoot if I’m changing weapon,
- Show some modifications with the upper parts for AR-15’s
In this post weapon won’t fire any projectile yet but you will learn more about blueprint communication, creating animations in blueprints and doing recoil directly in animation blueprint.