If you want to iterate quickly you need to have good debug tools. In this Tutorial I will use knowledge from Set/Get Variables to draw widget with list of variables. Basically if you want to show an variable you need to print it out, or create custom widget for specific Actor. Thanks to Debug Component:
You will be able to debug any variable in any actor that you want,
You don’t need to create any custom print / widgets,
This can be achieved using C++ only but as always it will be super easy! (learn UE4 C++!)
Before I will move forward with perks I would like to show you guys how to get, set and increase variables (floats and ints) by name. You don’t need to have reference to variable to make operations on it.
In this tutorial I will create global functions that can:
Get/Set float by name,
Get/Set int by name,
Increase float/int by name,
Again I will use C++ for this and as always it will be super easy!
After first playable demo I have encountered lot of problems with ShooterTutorial gameplay. I would like to fix them all but first I need to have a way to quickly iterate balance of the game. In this tutorial you will learn:
how to change base weapon and player variables over internet,
how to have backup offline values,
I will do this using C++ but it will be very easy!
Currently my enemies are just disappearing. ShooterTutorial will be ported to Mobile some day and I want to be sure that my ragdols can be turned off as soon as possible. That’s why I will add nice dissolve effect. Which should be:
Component based – can be attached to any Skel/Static mesh actor,
While creating patterns I did find them to be really hard. I came up to idea to create aim functionality that will trigger slomo as well. In this tutorial I will do right mouse button aim which can be used for X amount of time.