Another package is live on Marketplace. Advanced Trigger supports clicking more easily than default trigger volumes, filter by class, counts, debug and more.
You can read more in documentation.
So basically I’m after 3 months being indie. I can tell you that I needed that but it’s challenge. I respect every single developer who is working at home. Want to share some my thoughts and plan for next months to come.Continue reading
Jam theme was “Other side of the coin” – we created simple arcade game where you are forced to pick a side. You can download the game on itch.io.
You can find a lot of questions “how I can learn c++?“, “how I can learn game development?“, “how to create my first game?” and others similar in the depths of the Internet. I remember times when I was asking the same question.
I was a producer dreaming that some day I will be able to do what my team is capable of and of course I always wanted to create games not just managing production – which is basically boring.
So I started to invest lot of time to learn stuff:
When going to bed instead of watching new series I was watching UDK youtube tutorials – even the same couple of times to understand thing better. Basically understand things was most important for me but I think that I was understanding 5% of the stuff tops.
Try understand – watch and read things couple of times in a row (even if you already know how to do stuff! Watch it again to preserve knowledge! ) but if you can’t understand all of it – move one to another topic after couple of days.
Don’t think that you can learn create games quickly just by watching or reading stuff. You can’t. Time is clue here and you will need a lot of time. Don’t stop when you can’t learn something quickly. It will take time and you will see over time that you learned another piece of stuff.
I was trying to do small games using UDK – shooter based of course as Unreal Engine is feature complete for it. (and still is) Thanks to that I always have topic to learn. For example I needed to shoot a projectile – I was learning about projectile creation in general. Basically one topic was triggering another three. My topic list was always big. Thanks to that I always know what do learn next. When my motivation was falling I was changing project.
If you want to learn Unreal Engine you should have a “project” you are working on. Small one. Shooter based. Thanks to that you will always have big todo list to learn stuff. Don’t be afraid to change or modify your project if you stuck for days.
Basically I was doing A->B->A->B with loop for couple of years. I don’t think you can learn creating games in months. You need to invest more time.
Even now I’m watching every video that came from Epic Live Streams. Unreal Engine is growing up, game development is growing up – you need to be on time and learn stuff every day even if you think that you know your stuff already.
Don’t stop learning. Especially if you are senior.
Answer for these questions is simple but very hard to implement in your life – you need to invest your time to learn new stuff. Investment is needed and will take time. In the end you will be happy that you are sitting (or standing 😉 ) and just making something by hand.
In the book I will be linking with reads and youtube resources. Hope I will be able to help you find a way.
Note about not posting book chapters: currently I'm learning C++. Creating weather plugin and learning replication to be sure that book will cover everything you need to create shooter game. I know you guys are waiting. First chapter is coming slowly.
Many thanks for all of your votes!
As you can see there is a lot of people willing to focus only on Blueprints. Shooter Tutorial has been for more advanced developers – but still novice. You can find a lot of Blueprints tutorials and couple made in C++.
I would like to show you that C++ isn’t that bad. It’s just a word! I strongly believe that everyone can learn UE4 C++. If you were able to learn Blueprints you will learn UE4 C++ API without a problem. It’s almost the same, you don’t need to be C++ guru.
Still I’m focusing on novice developers. I will be doing C++ stuff when needed, will try to show you how to use engine properly.
There will be more advanced tutorials for C++ here at blog. Currently I’m working on extending editor tutorial – so more advanced developers will have something too.
So yea – book will be made using both Blueprints and C++ with more focus on Blueprints.
Again thanks for your votes! And I have added another poll you might be interested in! (sidebar)
I wasn’t able to find any tutorial or documentation about GameplayTags so I decided to create one myself. In this tutorial you will learn about:
You guys requested melee tutorial and I’m right after game jam where my colleague (cheers Tomek!) did really simple but powerful melee weapon. This tutorial will be about:
So, lets go!
I know that I haven’t posted anything for a long time. It was caused by lot of things: I have left my current job, 30 birthday, publishing game jam project on Steam, health issues… basically lot of stress… but I’m back!
First tutorial after my absence will be about melee damage! Stay tuned!
Creating ShooterTutorial takes a lot of my free time.
If you want you can help me out! I will use your donation to buy better assets packs and you will be added to Credits /Backers page as well. You will get final game and book for free!
Implementing game is taking time but writing about it is taking much more effort!