While creating patterns I did find them to be really hard. I came up to idea to create aim functionality that will trigger slomo as well. In this tutorial I will do right mouse button aim which can be used for X amount of time.
In this tutorial I will be doing Sci-Fi ninja enemy which will:
- Run fast to player,
- Jump and make attack with katana,
- Do slomo effect not affecting player,
I’m missing fast enemy which is dealing melee damage.
This will be more advanced post but you will learn a lot about UMG->Blueprint communication. Here are my goals:
- Draw all slot weapons informations,
- Change weapons from UMG panel,
- Will work on PC and Touch,
- Player shouldn’t be able to choose weapon which don’t have ammo,
- Player should see which weapon is currently equipped,
- When choosing weapons do slomo and DOF effect,
Lot’s of great stuff do to! Continue reading