I have created Pattern Manager and now I need to support all enemies to be able to reset properly. Remember – the goal was to not spawn / destroy enemies – instead just resetting the values. I will go through all enemies and make sure that:
- Mesh ragdoll is getting back to animation,
- Mesh is attached to capsule component with the same translation as it was on Begin Play,
- All necessary timers will be disabled as well,
- Tick will be disabled when enemy isn’t active,
- Refactor the enemies as it was long time ago I had created them,
So let’s go!