Enemy: “Marine”

UE4Editor 2015-08-27 20-57-08-573

This time I would like to implement easy to kill “meat” enemy.  Which should:

  • Move fast near player,
  • Fire using assault rifle with spread when near player,
  • Should be dying on head hit,
  • Reload his weapon when no ammo,

This will be more advanced tutorial but I think if you did earlier tutorials it shouldn’t be hard for you!

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First Enemy – Behavior Tree / Shooting at Player

This tutorial contains basic knowledge about AI / Animations . It may be complicated for beginners so please take your time to analyze the stuff before implementing. I will create first basic enemy and it will cover:

  • Behavior Tree: simple check where to go and go there if aren’t reloading,
  • Animations: blending legs with rest of the body (walking -> standing),
  • Animations: Playing Montages (reload animation and shoot animation),
  • Animations: Look At – enemy upper body will be always rotated to player,
  • Animations: TakeDamage effects without having animations,
  • Animations: Ragdoll,
  • AI: Ammo, Fire and Reloading,

So, let’s keep going! Continue reading