This tutorial contains basic knowledge about AI / Animations . It may be complicated for beginners so please take your time to analyze the stuff before implementing. I will create first basic enemy and it will cover:
- Behavior Tree: simple check where to go and go there if aren’t reloading,
- Animations: blending legs with rest of the body (walking -> standing),
- Animations: Playing Montages (reload animation and shoot animation),
- Animations: Look At – enemy upper body will be always rotated to player,
- Animations: TakeDamage effects without having animations,
- Animations: Ragdoll,
- AI: Ammo, Fire and Reloading,
So, let’s keep going! Continue reading