Creating Gameplay Balance System – Part 2 – Patterns and Manager

In last Gameplay Balance System post I was writing about fun. Now it’s time to actually implement patterns and manager. In this tutorial you will learn how to:

  • Update enemies to communicate with patterns,
  • Fast create patterns using UE4 components,
  • Manage enemies – without destroying / spawning actors,
  • Select which pattern should be shown to player,

This will be the first tutorial where I have done Live Streaming for you guys. Let’s move forward!

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