In last Gameplay Balance System post I was writing about fun. Now it’s time to actually implement patterns and manager. In this tutorial you will learn how to:
- Update enemies to communicate with patterns,
- Fast create patterns using UE4 components,
- Manage enemies – without destroying / spawning actors,
- Select which pattern should be shown to player,
This will be the first tutorial where I have done Live Streaming for you guys. Let’s move forward!