UMG: Change weapon panel

This will be more advanced post but you will learn a lot about UMG->Blueprint communication. Here are my goals:

  • Draw all slot weapons informations,
  • Change weapons from UMG panel,
  • Will work on PC and Touch,
  • Player shouldn’t be able to choose weapon which don’t have ammo,
  • Player should see which weapon is currently equipped,
  • When choosing weapons do slomo and DOF effect,

Lot’s of great stuff do to!  Continue reading

Weapons – shooting and reloading functionalities

In this post I will focus on shooting and reloading functionalities. Goals that I want to achieve:

  • I want to have easy method for shooting with different weapons such as the famous survival shotgun.
  • If my weapon doesn’t have ammo it should reload automatically,
  • I can reload my weapon whenever I want,
  • I won’t be able to shoot if I’m changing weapon,
  • Show some modifications with the upper parts for AR-15’s

In this post weapon won’t fire any projectile yet but you will learn more about blueprint communication, creating animations in blueprints and doing recoil directly in animation blueprint, also if you’re interested in firearms and shooting you can get experience in sites like Allaboutshooting online that will help you understand this better so you can apply it in your work.

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