If you want to iterate quickly you need to have good debug tools. In this Tutorial I will use knowledge from Set/Get Variables to draw widget with list of variables. Basically if you want to show an variable you need to print it out, or create custom widget for specific Actor. Thanks to Debug Component:
- You will be able to debug any variable in any actor that you want,
- You don’t need to create any custom print / widgets,
This can be achieved using C++ only but as always it will be super easy! (learn UE4 C++!)
Continue reading “Variables Debug Component”
Before I will move forward with perks I would like to show you guys how to get, set and increase variables (floats and ints) by name. You don’t need to have reference to variable to make operations on it.
In this tutorial I will create global functions that can:
- Get/Set float by name,
- Get/Set int by name,
- Increase float/int by name,
Again I will use C++ for this and as always it will be super easy!
Continue reading “Get / Set variables by Name”
After first playable demo I have encountered lot of problems with ShooterTutorial gameplay. I would like to fix them all but first I need to have a way to quickly iterate balance of the game. In this tutorial you will learn:
- how to change base weapon and player variables over internet,
- how to have backup offline values,
I will do this using C++ but it will be very easy!
Continue reading “Online Game Balancing tool #1 – Base Class”
I’m listening to you guys. You wanted some C++ tutorials so here we go. I will do more C++ stuff later.
Next step with the project is to add level selection screen. I will create base data classes in C++.
Continue reading “Menu – Level Selection – C++ Base Data”
There is a lot of questions like:
- Can I create whole game using Blueprints only?
- What about performance if I’m using Blueprints?
- Which should I use – Blueprints or C++?
I will try to answer those in this post.
Continue reading “Blueprints vs C++”