UE4 Tips: Online Leaderboards

You guys wanted more UE4 Tips Tutorials so there you go! This time I will show you how to create Online Leaderboards where:

  • It’s done fully in Blueprints without C++ code,
  • You don’t need to have any server,

This solution is good for prototyping and getting scores of other players. If you are thinking about good leaderboard solution you would need to create your own server.

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Futuristic Soldier – Behavior Tree

This will be last enemy for the demo, rest of the characters will be implemented after different environments will be added. I’m listening you guys and this time I will use Behaviour Tree instead of Blueprints. Some goals:

  • Three types of behaviour: standing, crouching and melee,
  • Can shoot while running to player,

After last enemies you should have enough knowledge to create simple AI by yourself using Blueprints. This time I will focus on Behavior Tree.

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Turret Tutorial

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In this tutorial I will focus on Turrets. Couple of goals:

  • Create base turret blueprint to be able to drive custom turrets,
  • Implement idle state and moving state,
  • Manage targets,
  • Easy way to tell Turret which type of Actors should fire,

Remember the moment from Alien 2 movie with turrets? This will be almost the same.

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Enemy: “Marine”

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This time I would like to implement easy to kill “meat” enemy.  Which should:

  • Move fast near player,
  • Fire using assault rifle with spread when near player,
  • Should be dying on head hit,
  • Reload his weapon when no ammo,

This will be more advanced tutorial but I think if you did earlier tutorials it shouldn’t be hard for you!

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