After months of indie hard work: indie continues… but with a milestone approved!Continue reading
I’m starting to work on inventory for Game Dev Tools Plugin and it would be great to get some feedback from you guys.
What kind of inventories you would like to see implemented in plugin?
You can also use “Other” to add a game that you are interested in.
If you have example or feature request just use https://trello.com/c/1Axt1ZFR/29-inventory-system board card.
Thanks for helping me out!
I’m after TKGameJam 2016 and I have another proof that you can do a lot in Unreal Engine 4 in small amount of time. Game was created by me, @smallshake and @ogniok with special thanks to @politko! We haven’t had any graphics artist in the team.
Dive into madness in this fast paced taxi simulator. You have ten seconds to get your clients to the destination or else they won’t pay you!
Game can be downloaded at GameJolt.
I would like to show you guys couple of pipeline decisions we did. Maybe it will be helpful for you.
In last Gameplay Balance System post I was writing about fun. Now it’s time to actually implement patterns and manager. In this tutorial you will learn how to:
- Update enemies to communicate with patterns,
- Fast create patterns using UE4 components,
- Manage enemies – without destroying / spawning actors,
- Select which pattern should be shown to player,
This will be the first tutorial where I have done Live Streaming for you guys. Let’s move forward!