TKGame Jam 2016 – Grand Theft Taxi

I’m after TKGameJam 2016 and I have another proof that you can do a lot in Unreal Engine 4 in small amount of time.  Game was created by me, @smallshake and @ogniok with special thanks to @politko! We haven’t had any graphics artist in the team.

Dive into madness in this fast paced taxi simulator. You have ten seconds to get your clients to the destination or else they won’t pay you!

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Game can be downloaded at GameJolt.

I would like to show you guys couple of pipeline decisions we did. Maybe it will be helpful for you.

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Creating Gameplay Balance System – Part 2 – Patterns and Manager

In last Gameplay Balance System post I was writing about fun. Now it’s time to actually implement patterns and manager. In this tutorial you will learn how to:

  • Update enemies to communicate with patterns,
  • Fast create patterns using UE4 components,
  • Manage enemies – without destroying / spawning actors,
  • Select which pattern should be shown to player,

This will be the first tutorial where I have done Live Streaming for you guys. Let’s move forward!

Continue reading “Creating Gameplay Balance System – Part 2 – Patterns and Manager”