My first package is live on UE4 Marketplace. You can grab it here.
Room builder was created to iterate gameplay spaces more quickly than using static meshes or BSP. You can read more about it here.
I’m after TKGameJam 2016 and I have another proof that you can do a lot in Unreal Engine 4 in small amount of time. Game was created by me, @smallshake and @ogniok with special thanks to @politko! We haven’t had any graphics artist in the team.
Dive into madness in this fast paced taxi simulator. You have ten seconds to get your clients to the destination or else they won’t pay you!
Game can be downloaded at GameJolt.
I would like to show you guys couple of pipeline decisions we did. Maybe it will be helpful for you.
In last Gameplay Balance System post I was writing about fun. Now it’s time to actually implement patterns and manager. In this tutorial you will learn how to:
This will be the first tutorial where I have done Live Streaming for you guys. Let’s move forward!