There is an way to call an event from a Console using Blueprints! Continue reading “UE4 Tips: Calling events from Console”
I’m getting back to ShooterTutorial initiative after Epic Mega Jam and I get request about running voice overs with subtitles. (yes you can request tutorials! just comment or contact me)
So in this quick UE4 Tip I will create blueprint to show subtitles.
You guys wanted more UE4 Tips Tutorials so there you go! This time I will show you how to create Online Leaderboards where:
- It’s done fully in Blueprints without C++ code,
- You don’t need to have any server,
This solution is good for prototyping and getting scores of other players. If you are thinking about good leaderboard solution you would need to create your own server.
I have added new page with assets reviews! Everything will be in one place. If you are looking for good assets for your Unreal Engine 4 game this is the place for you!
Page contains assets that I’m planning to buy as well so you will have better understanding of what tutorials will come in long term.
Lot of my indie friends ask me if they need publisher to make success and what’s the pros and cons working with them. I have experience in both developing a game with a publisher, making a game for publisher and being publisher for developer.
In this post I will try to give you guys tips about this topic. It will be first post in Indie Development Tips category.
There is a lot of questions like:
- Can I create whole game using Blueprints only?
- What about performance if I’m using Blueprints?
- Which should I use – Blueprints or C++?
I will try to answer those in this post.
Unreal Engine 4 comes with lots of examples which can be used commercially if you are using Unreal Engine 4. I will show you the most simplest way to migrate / copy assets from different projects.
As example I will use Shooter Game because it will be needed later. Shooter Game can be found in Learn tab. Please download it and run the project.
If you are indie developer and you don’t have graphics artists in your team it’s always hard to create a game. Lot’s of my indie friends struggle the same problem:
“from where can I get assets for my game?”