UMG: Change weapon panel

This will be more advanced post but you will learn a lot about UMG->Blueprint communication. Here are my goals:

  • Draw all slot weapons informations,
  • Change weapons from UMG panel,
  • Will work on PC and Touch,
  • Player shouldn’t be able to choose weapon which don’t have ammo,
  • Player should see which weapon is currently equipped,
  • When choosing weapons do slomo and DOF effect,

Lot’s of great stuff do to!  Continue reading

As indie should I work with Publisher?

Lot of my indie friends ask me if they need publisher to make success and what’s the pros and cons working with them. I have experience in both developing a game with a publisher, making a game for publisher and being publisher for developer.

In this post I will try to give you guys tips about this topic. It will be first post in Indie Development Tips category.

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Creating Sniper Rifle

sniperscreen

As I wrote earlier will try to implement all of the weapons from Military Silver Pack. Next in line is Sniper Rifle. Again we would need to implement new functionality to BaseWeapon – second fire. In this case second fire will trigger sniper scope.

  • Sniper Rifle should have zoom and sniper scope functionality,
  • I want to have “bullet time” effect triggered sometimes, (camera chasing bullet),
  • Use BaseWeapon functionalities to drive the weapon,

Lot of new stuff coming here.

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