I have tough decision to make and I would like to ask you guys for help. As you may already know after finishing ShooterTutorial blog tutorials I will start working on full featured Unreal Engine 4 e-book which could be named “Learning UE4 by example: First Person Endless Shooter”. This will be big thing as I would like to learn every piece of UE4 tools that is needed to create such game…but let’s get back to decision.
As I’m doing more stuff in C++ lately I would like to ask you guys to answer simple question. Implementation in the Book should cover only Blueprints or proper usage of C++ and Blueprints?
From my point of view it should cover both C++ and Blueprints as it is proper way of using Unreal Engine 4 but the final decision will be based on your answers.
I have added poll at side bar. You can find it there!